Performance Tour Season 1 is the first Imaginarium Theater Season in Genshin Impact as of July 2024! Check out the Performance Tour's Season 1 challenge details, best characters and teams, and how to beat it here.
Imaginarium Theater Quick Guides | |||
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Imaginarium Theater | Season 1 Guide | Supporting Cast Board | Thespian Tricks |
List of Contents
- Best Characters
- Team Comps
- Act 1 - 3 Guide
- Act 4 - 6 Guide
- Act 7 - 8 Guide
- Basic Information
- Rewards
- Related Guides
Season 1 Best Characters
Opening Characters and Special Guests
Opening Characters | |||
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Special Guests |
Special Guests Only Available if You Have the Character
Aside from the main Opening Characters, the 4 Special Guests Wriothesley, Alhaitham, Baizhu, and Sigewinne are only available if you have them in your own collection.
If not, then do not worry as they may still appear as Supporting Cast options if other players place them into their Support Cast roster!
Recommended Alternate and Supporting Cast Characters
Main DPS | |||
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Sub DPS | |||
Support |
Make Sure Your Supporting Cast is Pyro, Electro, or Anemo
Aside from the Special Guests, the only characters available in this season are Pyro, Electro, or Anemo characters. Be sure to choose these as your Supporting Cast for other players to use!
If you are in need of another player's built characters to give your team that much-required edge in the Theater grounds, consult our request board below!
Genshin Co-Op Boards | ||
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Friend Request Board | Co-Op Board | Supporting Cast Board |
Possible Team Comps
Act 1 - 3
Anemo-Focused | |||
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Anemo | Anemo | Any | Any |
Overloaded | |||
Pyro | Electro | Any | Any |
Aggravate/Overloaded (Boss) | |||
Clorinde | Sub-DPS | Buffer | Support |
Most of your Team Comps in the First 3 Acts will be built around the Opening Characters. These include running an Anemo-Focused team with Wanderer and Faruzan, or an Overload team featuring Clorinde or Arlecchino.
Overloaded Reaction Guide
Act 4 - 6
Reverse Melt | |||
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Wriothesley | Pyro | Pyro | Any |
Overloaded | |||
Pyro | Electro | Any | Any |
Spread/Quickbloom (Boss) | |||
Alhaitham | Electro | Sub-DPS | Support |
By this point, you should have more units to use to make your comps more flexible. These are only a few examples, but you can generally use any comp so long as it saves your best units for Act 6 and Act 8's bosses.
For Act 6, we recommend running a Dendro-related team as the boss is more general than the ones for Act 3 and Act 8.
Dendro Element and Reactions Guide
Act 7 - 8
Overloaded | |||
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Pyro | Electro | Any | Any |
Mono-Pyro (Boss) | |||
Arlecchino | Pyro | Pyro | Support |
For the last 2 Acts, all your Pyro units should be ready for usage and this becomes the best time to use them.
Slot in your Pyro and leftover units in a way that you have your best units ready for Act 8's boss.
Pyro Element Guide
Season 1 Act 1 - 3 Guide
Pre-Boss Priorities (Act 1 - 2)
Spend most of your points on Companion Events, inviting as many of your characters as possible. |
Spend the remainder of your points on Wondrous Boons or Mystery Caches buffs. |
Leave your best characters (preferably Electro) with at least 1 Vigor for Act 3. |
At the very start, you will have access to only the Opening Characters, so focus your points on acquiring more units to slot into your team comps.
For these Acts, try to prioritize getting your hands on Anemo and Electro units, and any of the available Special Guests, prioritizing Baizhu and Sigewinne.
General Strategy
Save Your Electro Units
For the first few Acts, try to make sure that you have Electro units saved up to use for the Act 3 Climactic Showdown, as their presence will help you satisfy the other objectives.
Running Two DPS Units is Viable
As you will not have access to more premier supports such as Nahida and Furina, running two or even three DPS units can be viable here so long as it lets you satisfy the domain's main and bonus objectives.
Wanderer and Faruzan in particular function as a strong duo that can be slotted into another duo team that make for a potent setup.
Best Team Comp | Party Building Guide
You Can Fodder Some Units
You can opt to run two or three-man comps that fulfill themselves, allowing you to replace the 4th flex slot with someone who you foresee will not be getting used much, letting them take the Vigor hit in place of a more favored character.
Act 3 Climactic Showdown
Jadeplume Terrorshroom - x1
The boss for Act 3 is the Jadeplume Terrorshroom, fighting similarly to its Spiral Abyss and Overworld counterpart, reacting best to Electro and Pyro damage.
Defeat it After You Exhaust It
The Bonus objective requires you to apply Electro to the Jadeplume Terrorshroom to force it into an exhausted state. If you saved your Electro characters until now, it is the perfect time to use someone like Clorinde here.
As the Terrorshroom will have plenty of HP, place it into the exhausted state before going all-in on your damage to maximize efficiency and ensure that you can kill it before it gets back up.
Only Apply Pyro After it Exhausts Itself
If you are bringing a Pyro unit to an Electro-centric team, be sure to fully charge up the Jadeplume Terrorshroom's energy bar with Electro.
The energize bar on the opponent will lower if you apply Pyro before it fully activates. To ensure that you can safely bring Pyro out, activate the Terrorshroom first with Electro to force it into the exhausted state for the bonus objective.
All-In With a Pyro or Anemo Team
If you decide to opt out of using an Electro unit, or have none available, you can still use any unit with superior DPS and brute force through the opponent, but you will forfeit on securing the bonus objective this way.
Season 1 Act 4 - 6 Guide
Pre-Boss Priorities (Act 4 - 5)
Spend points on Companion events, inviting most of your Pyro characters. |
Spend the remainder of your points on Wondrous Boons or Mystery Caches buffs. |
Leave your best DPS characters with at least 1 Vigor for Act 6. |
By this point in time, most of your available Anemo and Electro units will either have 1 Vigor, or are out of the fight. Use these next Acts to slowly move your attention towards Pyro-centric teams.
Prioritize getting Pyro characters and especially Supports, with any remaining free slots going to the Special Guests Alhaitham and Wriothesley if they are available.
General Strategy
Bring an Anemo Grouper to the Defense Battle
The Monolith Defense battle features multiple opponents coming from different directions, with the bonus and star objectives being to keep the monolith safe and to eliminate a certain number of opponents.
Due to not having the agency to pick and choose superior AoE units, try to bring a grouper to this battle to boost your chances of securing both the bonus and star objective, as it can get annoying to do so otherwise.
Fodder a Unit if You Need to
At this point of the Imaginarium Theater, you will likely have a unit that is waiting to be selected but does not suit a particular team comp.
In this case, it is fine to run them into a duo or trio-functioning comp just so they can safely take the Vigor hit and even provide a bit of damage if needed.
Act 6 Climactic Showdown
Bathysmal Vishap Herd - x1
Act 6's boss features the Bathysmal Vishap Herd, behaving similarly to its Spiral Abyss variant, using a plethora of Electro and Cryo attacks to overwhelm their opponents while draining their Elemental Energy.
Avoid the Cleansing Shower Attack
These are the elemental balls that the Vishaps charge and shoot out. Avoid these at all costs as they not only prevent you from securing the bonus objective, but also reduce your party's Elemental Energy.
Try to Kill Them Both at the Same Time
The Bathysmal Vishaps both need to be killed at the same time, or within a few seconds of each other, as they can resurrect to half of their HP if the player does not fully defeat them both.
Try to segregate and split your damage to ensure that both of them fall near-simultaneously.
Season 1 Act 7 - 8 Guide
Pre-Boss Priorities (Act 7)
Spend points on Companion events, inviting your last set of characters. |
Spend the remainder of your points on Wondrous Boons or Mystery Caches buffs. |
Leave your best characters (preferably Pyro) with at least 1 Vigor for Act 8. |
In your last stretch, don't hesitate to spend your points inviting any characters left in the background if there are. By now, the Vigor points left for the rest of your characters should be limited, so if you don't have much characters left, better save your best ones for Act 8.
The remainder of your points should be used by getting Boons or Mystery Caches before you head inside a Battle challenge. If you're planning on using Arlecchino, Clorinde, or Pyro characters for Act 8, be sure to get Boons that boost Pyro attacks or reactions.
Act 7 Strategy
The challenge should be a Normal mob battle where you defeat all enemies. The Elite mobs have a sizable HP here, so if you can't defeat them by the time limit, try to group them together first to cleave your attacks.
One of the bonus objectives is to defeat opponents using a specific type of attack, differing from player to player. Since you only need to do this 1 time to satisfy the condition, you can simply just lower down any enemy to near 0 HP then use the required attack.
Act 8 Climactic Showdown
Icewind Suite - Coppelius x1
The boss in the last act is the Icewind Suite featuring Coppelius, the male counterpart of the duo. The boss is similar to the version in the Spiral Abyss, where he creates a Cryo shield while Coppelia dances around the stage.
Ousia or Pyro attacks remove the Cryo shield
Upon starting the challenge, try to wait for Coppelius to create his Cryo shield before unleashing your burst as any attacks that are not Pyro or Ousia will be mitigated by that shield.
Once the Ice shield appears, simply use Pyro attacks or one tick of an Ousia ability to remove this shield and make him vulnerable.
Pneuma and Ousia Explained (Arkhe System)
Repeats the mechanic three times before calming down
Battling Coppelius will loop around him creating the Cryo shield until he does the rotation three times.
After the third rotation, the Icewind Suite enters a stationary phase where Coppelius is unshielded. This is the second best time to unleash everything that you can before they loop back to the shield phase.
Season 1 Basic Information
Challenge Information
Easy Mode | • You must select 10 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
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Normal Mode | • You must select 14 characters to participate in the challenge • Characters has reached Lv. 60 • You can invite 1 Supporting Cast character(s) |
Hard Mode | • You must select 18 characters to participate in the challenge • Characters has reached Lv. 70 • You can invite 1 Supporting Cast character(s) |
The Performance Tour is a series of combat stages in Imaginarium Theater. The Tour consists of three difficulties, with the main difference being the level of enemies, entry requirements, and the rewards you can obtain.
Each Performance Tour season will last the whole month, which means for every start of a month, a new season starts.
Imaginarium Theater Guide
Fantastical Blessings
Fantastical Blessing (Season 1) | ||
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After the chosen Opening Characters join your party, Max HP, Attack, and DEF are increased by 20%. |
Each season will also provide Fantastical Blessings to all Opening Characters. These blessings provide buffs that persists even outside of Imaginarium Theater, which means that these characters are buffed in the overworld and even in the Spiral Abyss!
Season 1 Rewards
Monthly Rewards (Season 1)
Act 1 | Primogem x60 Mora x50,000 Teachings of Equity x6 Guide to Equity x3 |
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Act 2 | Primogem x60 Mora x50,000 Teachings of Justice x6 Guide to Justice x3 |
Act 3 | Primogem x60 Mora x50,000 Toy Medal x1 Sanctifying Essence x5 |
Act 4 | Primogem x60 Mora x50,000 Teachings of Order x6 Guide to Order x3 |
Act 5 | Primogem x60 Mora x50,000 Teachings of Equity x6 Guide to Equity x3 |
Act 6 | Primogem x100 Mora x50,000 Toy Medal x1 Sanctifying Essence x5 |
Act 7 | Primogem x60 Mora x50,000 Teachings of Justice x6 Guide to Justice x3 |
Act 8 | Primogem x120 Mora x50,000 Toy Medal x1 Sanctifying Essence x5 |
The Performance Tour tab on the rewards preview are the seasonal boons you can claim after completing Acts. These rewards will reset every month.
Debut Performance Rewards
Act 1 | Primogem x100 Mora x80,000 Hero's Wit x5 |
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Act 2 | Primogem x100 Mora x80,000 Hero's Wit x5 |
Act 3 | Primogem x200 Mora x80,000 Hero's Wit x5 Fragile Resin x2 |
Act 4 | Primogem x100 Mora x80,000 Hero's Wit x5 |
Act 5 | Primogem x100 Mora x80,000 Hero's Wit x5 |
Act 6 | Primogem x200 Mora x80,000 Hero's Wit x5 Midlander Billet Trove x1 |
Act 7 | Primogem x100 Mora x80,000 Hero's Wit x5 |
Act 8 | Primogem x200 Mora x80,000 Hero's Wit x5 Fragile Resin x2 |
Debut Performance rewards are obtained after completing each stages on top of the Performance Tour rewards, but they can only be obtained once and will not reset every month.
Genshin Impact Related Guides
Imaginarium Theater Guide
Performance Tour Season 1 Guide
Performance Tour July 2024 |
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How to Beat Season 1 (July 2024) |
Other Gameplay Guides
Imaginarium Theater Guides | |
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Supporting Cast Request Board | List of All Thespian Tricks |
How to Use Toy Medals | How to Use Fantasia Flowers |
Unbegun, Unending Story Quest | Envisaged Echoes |